

It was also the first Nintendo console not to launch with a traditional Mario platforming game.Ī hybrid version of the GameCube, called the Panasonic Q, launched exclusively in Japan in 2001. This often led third party developers to skip GameCube support entirely for more mature, but significantly popular, games, such as Grand Theft Auto III. The GameCube also became known for skewing toward a younger audience, with games like Pokemon and Super Monkey Ball.
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These smaller discs contained a mere 1.5 GB of storage, in comparison to the full-sized DVDs used on the PS2 and Xbox, which held 8.5 GB. The GameCube used small, proprietary discs similar to miniDVDs, which designers hoped would limited copyright infringement through CD burning, and also reduce the cost of games. It also supported connectivity to Nintendo's newest handheld, the Game Boy Advance.Īlthough the GameCube possessed superior graphics to its main rival, the PlayStation 2, it lacked the ability to play DVDs, one of the PS2's main selling points. The GameCube represented a number of firsts for Nintendo, becoming its first console to use optical discs instead of cartridges for its games, and its first console to allow online gaming. It competed primarily against Sony's PlayStation 2 and Microsoft's Xbox. What do you think about this unseen game? Give your vote! ( 3 votes, average: 5.Released in 2001, the GameCube is Nintendo's fourth home console video game system.

Nintendo’s purchasing of the majority of Monolith Soft’s shares from Bandai Namco Holdings was publicly announced in April 2007.Īfter the cancellation of the third Baten Kaitos, Monolith Soft developed and released many new games loved by fans, such as Soma Bringer, Disaster: Day of Crisis and the Xenoblade Chronicles series.
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Spurred on by Hatano’s supportive attitude, Monolith Soft decided to break away from Namco Bandai to become a Nintendo subsidiary this provided Monolith Soft creative freedom in exchange for software development exclusivity for Nintendo platforms. The company then received consultation from Shinji Hatano, an executive director at Nintendo, who advised them to continue creating innovative projects.

The company underwent changes and Monolith Soft felt they were being given less creative freedom, and the newly-created Namco Bandai was less willing to take creative risks. The two released games sold poorly and even if Nintendo would have not acquired Monolith it’s possible that the game would have been cancelled anyway, just as it happened with the announced (and canned) “ Baten Kaitos DS”.Īccording to Sugiura, Monolith Soft’s relations with Namco had undergone a negative change after Nakamura retired as head of Namco in 2002, three years before the merger with Bandai. Unfortunately at the moment it seems unlikely that Bandai Namco would ever share or use concept art from this unrealized third Baten Kaitos project. Requests for a sequel should be directed not just to myself and Monolith Soft, but also to Bandai Namco.” There’s a large amount of concept art for the sequel sealed away at Bandai Namco. If we made it, it would have been grand-scale game with settings at the bottom of the sea, on land, and in the sky. Immediately after the release of Baten Kaitos II, Namco (now Bandai Namco) worked on a sequel up until the pre-production phase, but just before Baten Kaitos III could become a reality, the story ended due to the circumstances of the involved parties.

I think the statute of limitations has run out, so I can say a little bit about it. “It’s been more than 10 years since the release of Baten Kaitos II, and even now it pains me that I continue to receive requests for a sequel. Yasuyuki Honne (director and producer for the Baten Kaitos series) unveiled some details about their “Baten Kaitos 3” on Twitter in September 2018, as translated by a ResetEra user: We can assume this “ Baten Kaitos 2” (as it would have been a sequel to the first game) would have been developed for Wii, as the console was released in late 2006 just a few months after BK: Origins. Just before Nintendo’s acquisition of Monolith the team started working on the third Baten Kaitos, but the project halted when Namco sold them to Nintendo. A prequel titled “ Baten Kaitos Origins” was published in 2006 directly by Nintendo, which a year later officially purchased the majority of Monolith Soft’s shares from Bandai Namco. Baten Kaitos: Eternal Wings and the Lost Ocean is a now cult-classic RPG developed by Monolith Soft and tri-Crescendo, and published by Namco for the GameCube in 2003.
